![]() For example, the Gold and Gemstone resources are required to manufacture the Jewelry resource. These chains represent how basic resources are used to manufacture more refined resources. These districts also unlock at various points of the tech tree, and have varied placement restrictions that are fully described in their tooltips.Īll 31 Manufactured Resources and 7 Natural Resources (plus Salted Beef) are part of production chains. ![]() ![]() The 31 new resources are what the mod calls "Manufactured Resources" and must be created by building the luxury's associated district. Unlike in the base game, these luxury extractors are unique to one type of resource and are unlocked at various points in the tech tree. The 20 vanilla resources still appear on the map at the start of the game (the mod calls these "Natural Resources"), and must be extracted with a luxury extractor. In addition to reworking all bonuses from the vanilla game's 20 luxury resources (and replacing four of them with different resources), 31 more resources have been added. You can see full details of the mod, including all luxury bonuses and a full production chain diagram on the mod's page on mod.io, but I'll give a summary here. ![]() It reworks all luxury resource bonuses, adds 31 new luxuries, introduces production chains to manufacture more complex luxuries, and creates a resource shortage malus system for empires that overallocate their luxuries to those production chains. Today I released Resources Expanded, a new mod that changes how luxury resources work in the game. ![]()
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